Species & Culture

Solans

  • Intelligence +2

  • Landspeed: 25ft

  • Floatspeed: 35ft

  • Infotech Skill Proficiency

Hermetics

  • Intelligence +1

  • Mechtech Skill Proficiency

  • Sterilization Protocols (Detect Poison & Disease, Purify Food & Drink)

Mercurials

  • Wisdom +1

  • BIOTECH Skill Proficiency

  • Poison Resistance

Venusians

  • Constitution +2

  • Landspeed: 30ft

  • Floatspeed: 30ft

  • Acid Resistance

Miners

  • Dexterity +1

  • Chemtech Skill Proficiency

  • Grease Program

Privateers

  • Charisma +1

  • Pilot Skill Proficiency

  • Parachute Program (Feather Fall)

Earthers

  • Strength +2

  • Landspeed: 35ft

  • Floatspeed: 25ft

  • Media Skill Proficiency

Urbanites

  • Charisma +1

  • INVESTIGATION Skill Proficiency

  • Emote Program (Thaumaturgy)

Wastelanders

  • Constitution +1

  • Survival Skill Proficiency

  • Perimeter Alert Program (Alarm)

Martians

  • Wisdom +2

  • Landspeed: 30ft

  • Floatspeed: 30ft

  • BIOtech Skill Proficiency

Domers

  • Dexterity +1

  • Mechtech Skill Proficiency

  • Precipitation Program (Create or Destroy Water)

Reds

  • Constitution +1

  • YOU CAN HOLD YOUR BREATH FOR 10 MINUTES REGARDLESS OF ATMOSPHERIC PRESSURE

  • YOU HAVE ADVANTAGE ON CHECKS AGAINST COLD ENVIRONMENTAL EFFECTS

Belters

  • Dexterity +2

  • Landspeed: 25ft

  • Floatspeed: 35ft

  • Acrobatics Skill Proficiency

Arcs

  • Intelligence +1

  • BIOtech Skill Proficiency

  • Agrocycle Program (Druidcraft+)

Rocks

  • Dexterity +1

  • Stealth Skill Proficiency

  • Autopatch Program (Mending)